Autodesk Introduces 3ds Max 2021.3

Autodesk’s 3ds Max 2021.3 is a welcome application update loaded with features designed to improve modeling efficiency and your creative output. It’s also available right now as a standalone subscription or with the Autodesk Media & Entertainment Collection. Let’s jump in and rundown the highlights. 

Enhanced Materials and Shaders

Speed creation of PBR or physical materials by loading a range of texture files with new PBR Import. View feedback about the remaining number of shaders compiling for viewport display in the status bar.

Viewport Improvements

Render at various resolutions in the active shade viewport to accelerate rendering previews when working with high-resolution monitors, or enable bloom in the viewport and adjust quality and radius, strength, tint, threshold, and other settings. A new color/spectrum ramp and shader within 3ds Max syncs point cloud data with how it is displayed in ReCap.  

Arnold Renderer Upgrades

Powerful new Arnold 6.1 features and capabilities include new post-processing nodes, nested dielectrics, an even faster GPU renderer, and Random Walk 2 Sub Surface Scattering for Physical Materials.

Redesigned Path Deform

Benefit from enhanced performance and stability with a redesigned Path Deform modifier that features per element deformation, support for multiple curves in the path, and loopback. Path Deform is backwards compatible with older scenes.

Improved Selection Methods

Select objects and components in scenes with greater ease via improved selection radius for HD monitors (1080p through 4K). For the first time, 3ds Max now automatically adjusts the selection radius to the monitor resolution, with further customization available in the viewport settings.

Increased Spline Chamfer Functionality

Control which knots are influenced by the chamfer/fillet with a new minimum angle parameter, added in response to user demand. Upgraded calculations have also improved how knot positions are determined after a fillet or chamfer to further enhance the output results.

Enhanced Subdivide and Remesh Algorithms

Three new remeshing algorithms, added to the subdivide modifier, improve the ability to easily remesh and retriangulate mesh data within 3ds Max based on an edge length value: Delaunay provides regularity, Adaptive provides uniformity between unconstrained edges, and Variable Curve builds upon the work of Adaptivity to provide enhanced triangulation on creases and corners. The new algorithms add the ability to preserve existing mesh data on the output result.

Script Execution Updates

The default initial Maxscript heap size has been increased from 15Mb to 100Mb, aiding performance when multiple script commands are executed.

Security Upgrades

Keep projects secure with improved protection. 3ds Max now blocks potentially malicious scripts based on file attributes, while also logging all scripts that are loaded to help diagnose any issues that arise. 
 

Autodesk 3ds Max Retopology Tools v1.0

The 3ds Max 2021.3 launch coincides with the release of Autodesk 3ds Max Retopology Tools v1.0, a free tool designed to enhance generative designs and traditional modeling work in 3ds Max by reducing complex and high-res assets. It’s now available for download in the Autodesk Desktop App or Autodesk Account Portal. Check out the highlights.


Retopology Modifier

Analyze geometric mesh data on the modifier stack to reconstruct polygonal mesh data as clean quad-based topology using various algorithms tailored to different artist workflows.  

ReForm Algorithm

Follow the curvature and shape of incoming mesh data with ReForm to generate accurate new quad-based data. Ideal for any type of mesh data, including scanned, sculptural, generative or modeled, artists can guide ReForm results by using existing mesh data, such as smoothing groups, material ID boundaries, UV data, Boolean Seams, Normals, edge selection or angle variance.

Quadriflow Algorithm

Produce faster and accurate results that closely align with input technology using automated retopology quadrangulation methods.

Instant Meshes

Generate instant quad-based topology that approximates input mesh data. Instant Meshes are ideal for scanned or sculptural data where close approximation is required.
 

Mesh Clean Modifier

Analyze and automatically repair malformed mesh data imported from various 3D applications.

As exciting as these upgrades are, remember that in order to truly optimize these features, you need a computer workstation purpose-built for 3ds Max and featuring the innovative integration of enterprise class components. Check out our flagship APEXX S3, the new APEXX Denali, GoBOXX MXL, or simply call 877.877.BOXX and let a BOXX 3ds Max performance specialist help you configure the ideal machine for your workflow.