Unity Technologies is well known for creating the extremely flexible 2D, 3D, and VR experience creation tool Unity, and they have just teamed up with a fellow leader in 3D design and engineering software, Autodesk, to help streamline the workflows of companies who work with their products.
It’s not unusual for creators to jump from software application to application to perform certain tasks more robustly or easily. Where some software may be designed for strength in certain aspects of 2D and 3D design, others may need to make sacrifices in the same area to be strong somewhere else.
In answer to the modern workflow problem of application jumping, Unity and Autodesk have revealed a first look at improved application interaction between Unity and 3ds Max/Maya at the Unite Austin 2017 Conference.
Collaboration Launches with Unity 2017.2
Unity 2017 promises to offer an ever-evolving creation engine for gaming and entertainment, giving artists and designers a shot at improved workflow and faster roundtripping. It’s already one of the most widely used gaming engines, accounting for more than 50% of the base of new mobile games and an astounding 66% of today’s VR experiences.
Collaborating with Autodesk will give Unity users access to custom Autodesk properties, such as the interactive physically-based shader. Customers can likely expect more seamless integration as updates continue to roll out, including new and improved FBX import and export capabilities.
Improved import and export for FBX files could help increase flexibility for those working between applications or teams who work side-by-side with different software. It’s only the beginning – further collaboration could spark technology partnerships that bring incredible new capabilities to 2D and 3D design tools.
Though the results of the collaboration won’t apply retroactively to older products, continued improvements will be available for users of Unity 2017.2 and beyond. The amount of asset sharing and integration that is happening already is extremely promising, and the 2D and 3D design industry can likely expect workflows to continue to enable the realization of bigger and better ideas.
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