Now that we’ve covered UV Unwrapping in the first blog of this series, let’s take a look at the improved tools in Cinema 4D S22.

 

Selection Tools

The unified selection workflow tremendously accelerates the process by enabling you to select points, edges, or polygons in either view, as well as selecting in both 2D UV View and 3D Viewport.

New shortcut keys and selection tool enhancements also assist with the UV unwrap process. For example, you can select an island by double-clicking it.  

As for defining seams, shift double-click in edge mode to do loop selection, which now automatically stops at boundary edges

 

Path Selection Tool

Also vastly improved is the path selection tool. Once you have your seam selected, just click UV Unwrap to unwrap that seam. In either view, you can then add another seam to your selection and click 'UV Unwrap,' and just keep going through the process until you find desired result. If you change your mind, simply undo and choose another seam. The new Mirror UV selection command streamlines your UV workflow by enabling you to quickly make mirrored selections, which ultimately leads to more refinement and better iterations.

 

New Future Viewport

Updated to a more aesthetically pleasing look, the new future viewport removes the dependency on OpenGL, while better determining and seriously accelerating multi instances. Also worthy of mention is the fact that hair looks much better in the new viewport when using Hair Object Hair Lines display with Accurate CPU Material and Enhanced Shading activated.

 

Viewport Filter

These options have been reorganized and can now be saved as presets, so you can save different presets for different workflows. With the new Geometry Only mode, you can view your scene without clutter, and render a quick play blast with only geometry visible using Viewport Render.

 

Modeling tools

Throughout previous releases, C4D modeling commands migrated to the new modeling core and S22 completes the migration. Now you can experience better selection tools with more reliable results and improved vertex maps, as well as accelerated bevel. The Iron Tool allows you to iron with better control, while the Magnet Tool and Brush Tool share a lot of the same features. 

 

Auto extrude direction

Extrudes work in the direction of the spline shape.

In order to optimize these tools, you need a workstation purpose-built for C4D. The professionally overclocked BOXX APEXX S3, featuring the new 10th generation Intel® Core™ i7 or i9 processor (5.3GHz), is an ideal choice. Also recommended is the APEXX X3 featuring an Intel® Core™ X-series processor (up to 18 cores with optional overclocking).To configure your Cinema 4D workstation, visit our C4D Solutions page, or call a BOXX C4D expert at 877.877.BOXX. Also, be sure to return to BOXX Blog for the third and final blog of this three-part series where we’ll profile animation and export improvements in Cinema 4D S22.