Originally co-developed with Sony Pictures Imageworks and now their primary renderer, Arnold is used at ILM, Framestore, MPC, The Mill, Digic Pictures, and other studios. Notable motion picture projects that have implemented Arnold include The Avengers, Gravity, Thor, and Guardians of the Galaxy, but to take full advantage of its features, you need a workstation or render node purpose-built for Arnold.
You’ll find Arnold at ILM, Framestore, MPC, The Mill, Digic Pictures, and other studios. Notable projects that have implemented the use of Arnold include The Avengers, Gravity, Thor, Captain America, and Guardians of the Galaxy. The ray tracing process is hardware intensive and requires a substantial power, so without a powerful workstation purpose-built for local CPU or GPU rendering, you’ll fail to optimize Arnold performance. BOXX offers state-of-the-art CPU and GPU rendering workstations like the APEXX W5 (up to 18 cores and four GPUs ) or the APEXX D5 (up to 56 cores and 5 GPUs) that dramatically accelerate local rendering.
Rendering is a computationally intensive task, so it should be offloaded. CPU rendering your 3D assets is a highly multi-threaded process, so the more CPU cores you have in your system, the better. GPU rendering requires multiple, professional graphics cards. The purpose of a 3D design workstation is to create and maintain productivity, which comes to a halt when you tie up your system with rendering final frame animation sequences. BOXX offers unique, dedicated, CPU rendering solutions like renderBOXX, or if you rely on GPU rendering, the APEXX D8R with support for up to eight full- size GPUs.